
Gave me a much better understanding of anatomy as I went along.
#Lenscare photoshop professional#
Only symmetrical sculpting, but also symmetrical texturing and UV mapping.Ĭompared to many other professional artists, I’m still a beginner with many aspects of anatomy, spending a while refining the body I then posed the character to a rough symmetrical position to what her final pose would be. I used Dynamesh and large brushes to help quickly fill out the form, mainly using basic brushes like clay tubes, trim dynamic, move,Īnd standard brush. Pretty straight forward stuff, so I won’t go into it. The furniture and other objects were also modelled in Maya at a later stage.

Looking back, I would have liked to tweak some of the topology of the hands at this stage, but never mind. Zbrush more, so I didn’t spent a lot of time on the base mesh. Maya is the tool that I am most familiar with but I wanted to expand my knowledge in I started modelling the base mesh in Maya. I found it certainly paid off, and I got much better results. I used reference for every aspect of the image, reference for anatomy, composition, poses, facial expression, lighting conditions,Ĭolour theory, furniture designs, surface detail, fashion design, clothing wrinkles, hair styles, makeup, and of course inspiration. Seen posted before, so I hope this helps someone.Īll the great artists say that you should observe as much reference as possible, so I thought I’d better follow suit

Many of my techniques are widely used and described all over the internet, however there are a few methods that I haven’t if she grew addicted to drinking the absinthe beverage that she promotes.Ībsence of Abstinence - Step-By-Step Making Of This is my interpretation of the iconic Green Fairy, with a twist!.
