

The forge also permanently reduces costs for siege and defense tools as well in addition to the research tower.ģ.While including "all enemies" may seem like a good idea, there are a number of problems with this. Plus, their is already a build item that can reduce the costs for the siege and defense workshops. Unless if you are willing to spend extra gold coins to unequip my concern is that they would be lost in the storm if you forget to unequip them or not willing to spend gold coins to uneqiup the build item.Ģ.I do not see the problem with wooden mantlet costs the way they are now. If you disagree with any of them please tell me why.ġ.The build items in Storm Islands may be problematic, because the event resets every month. You have some good ideas, but I just want to point out the ones that may not work out or not practical. That's all i can think of right now, i'm fairly sure i had a few more so i will post them later once i remember them. probably already planned by GGS given the recent addition of above lvl 10 build items but i wanted to throw that out there anyway being able to get market barrow build items higher than level 10.maybe from the shapeshifters. they need to be at most 1/10th of what they are now for people to even consider them, no matter haw good they look (and most of them do look great, i will concede that much) GGS will not make any money off of those at their current prices. the prices for the new buildings skins are far too high. some of them i understand like additional waves and troops on the front/flanks, those should not be included. i don't see why skills like the extra melee/ranged strength bonuses, cy bonus, and outbound travel speed, etc should not apply to npcs as well. change certain hall of legends skills to include all enemies. the shuffling irritates me lol, i get used to clicking "here" for "this" outpost and then one day its different and messes me up lmao. organize them in alphabetical/numerical order according to their names. re-work the castle economic overview so that it stops shuffling the order in which your outposts are displayed. create a new currency for this shop that can be earned in events slowly but also bought through offers, giving players a better ability to stock up on a variety of things they need. re-introduce a combination of the apprentice blacksmith and that shop they had where you can exchange lucky pennies for stuff like fast travel feathers, demons, etc.

would be nice to be able to make more mantlets overnight. reduce mantlet production costs by 200 wood per mantlet, and introduce a build item for extra tools per slot.

good start with the global decor storage tho. this i think would breathe more life into that aspect of the game. also, make storm forts give alot more food so people can actually viably feed larger troop counts. include the ability to put build items in storm islands. this also is a great way for GGS to earn more money and would probably satisfy players as well.
#Goodgame empire spear woman full
this is a way for those who cant quite complete a full set or their full second set during an LTPE can buy the remaining pieces if desired for a limited time so that the pieces they have arent wasted. include long term point event equipment sets from the previous month in the equipment trader while the next LTPE is running. change the wheel of fortune's equipment spot on the wheel to include a 10-20% chance of giving you one of the equipment pieces in the current prize level pool.that would at least make it a tiny bit more viable. would also make it more viable to spend rubies on it which would make GGS more money (maybe) gem removal discounts (80% or so, like every 2-3 weeks would be fair) that would re-introduce a great deal of equipment creativity without being TOO overpowered.
#Goodgame empire spear woman free
feel free to leave constructive feedback on them.

Just a simple list of things i'd like to see implemented.
